$ cnpm install @dnd-kit/modifiers
Modifiers let you dynamically modify the movement coordinates that are detected by sensors. They can be used for a wide range of use cases, for example:
To start using modifiers, install the modifiers package via yarn or npm:
npm install @dnd-kit/modifiers
The modifiers repository contains a number of useful modifiers that can be applied on DndContext as well as DragOverlay.
import {DndContext, DragOverlay} from '@dnd-kit';
import {
restrictToVerticalAxis,
restrictToWindowEdges,
} from '@dnd-kit/modifiers';
function App() {
return (
<DndContext modifiers={[restrictToVerticalAxis]}>
{/* ... */}
<DragOverlay modifiers={[restrictToWindowEdges]}>{/* ... */}</DragOverlay>
</DndContext>
);
}
As you can see from the example above, DndContext and DragOverlay can both have different modifiers.
restrictToHorizontalAxisRestrict movement to only the horizontal axis.
restrictToVerticalAxisRestrict movement to only the vertical axis.
restrictToWindowEdgesRestrict movement to the edges of the window. This modifier can be useful to prevent the DragOverlay from being moved outside of the bounds of the window.
restrictToParentElementRestrict movement to the parent element of the draggable item that is picked up.
restrictToFirstScrollableAncestorRestrict movement to the first scrollable ancestor of the draggable item that is picked up.
createSnapModifierFunction to create modifiers to snap to a given grid size.
import {createSnapModifier} from '@dnd-kit/modifiers';
const gridSize = 20; // pixels
const snapToGridModifier = createSnapModifier(gridSize);
snapCenterToCursorSnaps the center of the draggable item to the cursor when it is picked up. Has no effect when using the Keyboard sensor.
To build your own custom modifiers, refer to the implementation of the built-in modifiers of this package.
For example, here is an implementation to create a modifier to snap to grid:
const gridSize = 20;
function snapToGrid(args) {
const {transform} = args;
return {
...transform,
x: Math.ceil(transform.x / gridSize) * gridSize,
y: Math.ceil(transform.y / gridSize) * gridSize,
};
}
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